Here’s where I am: This is how the system will work. A. Kids are encourages to journal/blog about their day on the social networking website. B. Children are awarded points based on their blog entries. C. Points can be used to update avatar and unlock function on physical device. D. The physical device exhibits the activities / interest of the children by changing colors and displaying avatar.
The next few post are going to show insight into my design process. I am reworking one of my old projects entitled GoBodies.
This project (tentatively named GoBodies) is an interactive system designed to facilitate Social-psychological development of children ages 9-14 years old. Consisting of a peer networking website and an electronic personal device; it seeks to strengthen a child’s own sense of identity by encouraging them to do the things which make them unique.
Here is the initial design brief that I made for myself: Design a series objects for use in school environments, which foster development of adolescent identities within elementary school children. This object must be customizable, expressive, and provide anonymity to the user; yet provide a level of unobtrusive censorship, which is appropriate within a school environment.
The concept for this project is based on Psychologist Erick Erickson’s Stages of Psycho-Social Development. According to Erikson, the socialization process consists of eight phases - the “eight stages of man.” His eight stages of man were formulated, not through experimental work, but through wide - ranging experience in psychotherapy, including extensive experience with children and adolescents from low - as well as upper - and middle - social classes. Each stage is regarded by Erikson as a “psychosocial crisis,” which arises and demands resolution before the next stage can be satisfactorily negotiated.
This projects focus on the stages critical to adolescent development:
Competence: Industry vs. Inferiority -Childhood (6-11 years) Thechild must deal with demands to learn new skills or risk a sense of inferiority,failure and incompetence. • Through social interactions, children begin to develop a sense of pride in their accomplishments and abilities. • The child who, because of his successive and successful resolutions of earlier psychosocial crisis, is trusting, autonomous, and full of initiative will learn easily enough to be industrious. However, the mistrusting child will doubt the future. The shame - and guilt-filled child will experience defeat and inferiority. • Child learns to master the more formal skills of life: o (1) relating with peers according to rules o (2) progressing from free play to play that may be elaborately structured by rules and may demand formal teamwork o (3) mastering social studies, reading, arithmetic. Homework is a necessity, and the need for self-discipline increases yearly. Fidelity: Identity vs. Role Confusion Adolescents (12-19 years) The teenager must achieve a sense of identity in occupation, sex roles, politics, and religion. • During adolescence, children are exploring their independence and developing a sense of self. • Person comes to experiment with different - usually constructive - roles rather than adopting a “negative identity” (such as delinquency) • Those who receive proper encouragement and reinforcement through personal exploration will emerge from this stage with a strong sense of self and a feeling of independence and control. Those who remain unsure of their beliefs and desires will insecure and confused about themselves and the future.
At this point I started looking at digital objects that took advantage of social networking.